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- Controlled rigid body destruction simulations.
- Dust, water, fire, and explosions on multiple sequences.
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- Sparks, dust, and explosion simulations on the opening Cybertron sequence.
- Large scale dust simulations using ILM's proprietary Nexus simulation system.
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- Design and creation of the Wakanda barrier effects.
- Execution of over thirty-five shots using a Houdini multi-shot setup.
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- Lightning effects on Cybertron debris.
- Explosions, smoke, and debris on multiple sequences.
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- Design and creation of the Scarif planet shield effects.
- Creation of an auto-laser firing system for space battle sequences.
- Look development of outer space explosions.
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- Large smoke simulations for helicarrier destruction shots.
- Supplemental fire and smoke simulations.
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- Multiple shots of the Millennium Falcon sand interaction.
- Explosion and destruction simulations.
- Smoke and fire simulations.
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- Management and implementation of hplume, a proprietary GPU solver.
- Rigs for vent smoke and interior dust.
- Interactive dust motes.
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- Look development assistance on Spider Man's webs.
- Executed over thirty web shots, using a Houdini multi-shot system.
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- Design of a lightning system, now in use on multiple shows.
- Lightning interaction with smoke and environments.
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- Large, nuclear explosion in the final sequence.
- Snow simulations.
- Rigid body simulations.
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- Effects supervision on a sequence where battleships first make contact with alien ships ("stingers").
- Collaboration on the development of a custom water system and rigs.
- Particle Level Set (PLS) and FLIP simulations.
- Mist, smoke, and fire simulation.
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