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- Supervision of texture painters, modelers, and look development artists.
- Collaboration with art directors to influence the design of machines and vehicles.
- Texture painting of the main character, EB Rabbit.
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- Look development and texture painting of the killer whales and ice shelves.
- Procedural point instancing scheme for shots involving large numbers of animated elements.
- Maintenance of shaders and expansion of the Houdini lighting pipeline at Rhythm & Hues Studios.
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- Texture painting of various "diorama" characters.
- Texture painting of a large number of props.
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- Texture painting of over sixty animals in the ark sequence.
- Development of a Photoshop script to quickly export multiple layer comps simultaneously.
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- Maintenance of Rhythm & Hues' first Mantra lighting pipeline.
- Houdini Digital Asset creation for managing large assets in the pipeline.
- Support of Lighting Technical Directors in shot work.
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